AI Insights · Timothy · April 2023
Top 5 Tank Games on Android in Oceania: Q1 2023 Performance
Discover the performance trends of the top 5 tank games on Android in Oceania during Q1 2023, including data on downloads, revenue, and active users.
During the first quarter of 2023, the top tank games on Android in Oceania exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each of these games fared, based on data from Sensor Tower.
War Machines:Tanks Battle Game from Wildlife Studios saw a consistent revenue stream, peaking at around $6.2K in mid-March. Downloads for the game fluctuated, with a notable peak of 1.7K in the week of February 20, followed by a decline to 633 by the end of March. Weekly active users also experienced variations, starting at 7.1K at the beginning of the quarter and ending at 6.5K.
Tank Stars by CASUAL AZUR GAMES experienced modest weekly revenue, with a peak of $314 in late January. The game's downloads were stable, with a slight increase from 661 in late January to 1.1K at the end of March. Active users remained relatively steady, starting at 6.9K and closing the quarter at 5.9K.
World of Tanks Blitz from Wargaming Group showed a declining revenue trend, starting at $4.1K in late December and dropping to $1.9K by the end of March. Downloads for the game were relatively stable, with a slight increase to 890 in mid-March. Active users saw minor fluctuations, beginning at 3.6K and ending at 3.5K.
Mad Royale io – Tank Battle, another title from CASUAL AZUR GAMES, had minimal revenue impact with a peak of $42 in mid-February. Downloads spiked to 1.6K in mid-February but settled at 604 by the end of March. The game saw an increase in active users, peaking at 2.9K in mid-February before stabilizing at 1.5K.
Lastly, Massive Warfare: Tanks PvP War by TinyBytes had a strong start with revenue peaking at $3.7K in late December, followed by a steady decline to $1.6K by the end of March. Downloads remained consistent, with a slight dip from 498 in late December to 364 by the end of March. Active users saw a gradual decrease from 1.2K to 1K over the quarter.
For more detailed insights and data, visit Sensor Tower.